We are a team of passionate game developers trying to fulfill our dream. We want to create an awesome RPG that is powered by our own creativity while paying homage to the spirit of our favorite games. We don’t like the idea of games being viewed solely as a technical and entertainment product, we believe that every game has a soul and can be a work of art. We want to create an amazing game, that we enjoy making, and hopefully you enjoy playing.
Have you ever wondered if you could make a living by turning the worlds of your dreams into a fun and interesting gaming experience? We did, and we said: Let’s do it!
So if you're wondering who makes up the core team behind Scopegoat Interactive, read on...
Creating my own worlds has always been a passion of mine. Before I got into full time game development, I spent my time modding games, and since way before that, I covered each piece of paper nearby with my creations.
Developing our own game is the ultimate playground for my creativity. Being the Level Designer and Co-Writer for Crevice, all it takes for my ideas to become realized is some time and passion.
So, if you'll spend hours exploring the world of Crevice without thinking about the boring real life, then I've done it right. Oh, and if you happen to fall through the game world or get stuck in some corner - that's probably my fault too... ^^
Hi there, I'm Luke. I'm a programmer, story writer, project manager and founder of Scopegoat. Additionally, you may be hearing the results of a few audio concepts of mine, put to practice by our composer Kilian Oser.
To be honest, when I had the idea of an RPG where you can fly a dragon in a story-rich open world, I never thought that Crevice would get the big thing that it is right now. But here we are now, so I'd say let's have fun with what we've created there!
Not only muscles create power. Experience and courage are useful ingredients of successful projects. So Roland is the missing part to the innovative and creative leaders Andi & Luke.
As a graduated business manager and semi-professional drummer his job is to keep discussions calm and effective.
Let`'s bring good things together!
Big thanks to all the wonderful people who help(ed) to realize the game:
Sawyer Neumann for badass maps, UI and 3D stuff
Kilian Oser for quality soundtracks and SFX
Daniel Gover for inspired level design + 3D art
Steven aka. Light Games for web magics
Vincent Engel for fresh SFX and the proud wearing of our shirts
Wolfgang Naschwitz, Oliver Zielinski and
Fabian Stefani for Game Code
Sascha Waluga for VFX
Kilian Eschenbach for 3D stuff
Luis Pickert for 3D models + textures
Tanja Stajic for 3D models + textures
Alina Respress, Jiyan Christie and Christian Claus for voice acting
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