Frequently asked Questions

How can I support you?

If you want to support the development of Crevice, there are a couple of things you can do:

- Tell your friends and family about Crevice

- Keep an eye open for the crowdfunding campaign coming in early 2019

- Like and share our Facebook page

- Follow our Twitter and Instagram accounts

- Subscribe to our Youtube channel

- Follow the game on IndieDB


When will you release the game?

We will release a free playable prototype in late 2019. The full game is currently scheduled to be released in early 2021. 


Why do you have a goat in your logo?

Could be because of our team name, but that's just rumors.


What does Scopegoat mean?

We like to make games with a big scope (=lots of content), and goats are just cool. So we naturally came up with this wordplay on "scapegoat", as lots of content means lots of work, but that's just how we like it ^^

And as we really liked the sound of it, we made it our team name. Easy.


Why is there no multiplayer in Crevice?

We feel like there is no need for a multiplayer in the story-driven experience that Crevice will offer. Additionally, developing a high quality multiplayer would drain lots of resources that we want to invest into an awesome singleplayer experience.


Why can't we customize the look, gender and name of our hero?

Taron with his unique, predetermined backstory is an integral part of our game's narrative. We feel like customizable player characters fit very well into sandbox-RPGs like the Elder Scrolls series, but not into RPGs that heavily rely on a strong story, like Crevice. The Witcher series has shown how much a game's story can benefit from a predetermined player character, and we are confidently using a similar approach.


How can I apply for a job at Scopegoat Interactive?

If you want to apply for a job at our studio or think you can help us as a freelancer, please write a mail to 

It would be helpful for us if you include some form of portfolio (links).


Why is the game called Crevice?

Crevices are present in the game in a multitude of ways. Some are very physical in nature, like the rifts in the landscape, while others are to be understood in a metaphorical way.