Lore Overview

Watch, listen to and read pieces of lore from Crevice. Enjoy :-)


Lore Spotlight 2: Carnell

"Flames of vengeance hide the truth, touch of ashes feeling smooth, nightskies give us shelter not, set your sails and loose the knot.

South sea haven to be found, fruitful trees and rivers sound, venture forth toward the sea, believe it and be free."

Carla Martender

 

Nearly 150 years ago, the great Surge brought destruction to the southern coast of Calandhor. Wiping various settlements off the face of Athor, the Surge barely missed the populous town of Lumiar. When the waters of the sea settled again, the shocked townsfolk put great effort into the construction of a massive dam, a structure that dominates the sight of the harbor to this day.

What happened next may look like a perfect irony of history in hindsight, but threw the lives of hundreds into chaos at the time. 

As if the primal spirits of nature were to defy the effort put into the construction of the dam, the tragedy of 99 a.S. struck the crowded town where it was least protected. Walls and dams may hold of bandits and tidal waves, but no amount of defenses can withstand the powers of fire and wind working in conjunction. How many candles, torches and fireplaces have lived and died in the streets of Lumiar? No one knows, and no one knows for sure where the fire started that would devastate a large area of the harbor and market district. Many died in the inferno, and hundreds lost their homes. Some left the town to settle in Korstone, Mountaingrass or Ashgarden, while others tried to rebuild. 

 

Fisherman Letran Martender however had another plan to escape the misery. Having lost everything besides his ship to the flames, he and his wife Carla tried to convince others to join them in their search for a new home somewhere in the Southern Sea. From the ashes that covered the harbor district grew the small flower of hope, and many were willing to accompany the two on their journey. Two months and six days after the night of the great fire, a brave fleet of seven ships left the harbor of Lumiar, heading south into the dawn. Seemingly enraged by this bravery, the sea crashed it's fists against the fleet three times, and buried three of the vessels in the eternal waters. Four vessels reached the beaches of the island Zhor, a barren rock at first glance, but surrounded by a rich variety of sealife. This is the nature of the elements: One day the rough sea tries to kill you, the next day you harvest it's treasures. While the island is not at all suited for farming, full fishing nets ensured the survival of  Letran, Carla and the others, and their descendants inhabit the settlement to this day. It's not sure how the name "Carnell" came to be, but it is likely Carla created it from the old Antrach word for "southwest", since the island Zhor marked the southwestern corner of most maps stemming from the time of the Antrach Empire.

 

The whole island Zhor including the village of Carnell will be accessible in the free prototype of Crevice which we'll release for free in 2019!


Lore Spotlight 1: Mountaingrass

The year 286 in the Skyfire era.

After barely surviving an assassination attempt and effectively loosing all of his holdings in Rhalgard to his rivals, the now landless Count Esran Tarlander gathered what was left of his treasure and made for the town Kronald, seeking a ship that would take him to the eastern continent Calandhor. Like many other inhabitants of the Old Realms, he intended to start a new life in the colonies, far away from his homeland. After enduring two weeks on a crowded ship, he arrived in the capital of the colonies, Lumiar. The town was growing fast, serving as a naval base and prospering due to the silver mines run with native goblin slaves. Soon after leaving the boat, Esran realized he only changed a wooden prison for a larger one with stone walls, and so he spent all of his remaining coin on supplies, a few mercenaries and a goblin scout familiar with the land. Esran lead the small group into the wilderness to the northeast of Lumiar, where he hoped to find either a silver vein worth mining or another opportunity to rebuild his lost wealth. But after two of the mercenary guards deserted with most of the food supply, the situation looked dire for the small expedition stranded in the middle of nowhere. After calling upon his gods, the goblin scout Sa Kuran discovered a large clearing densely covered with Ko'mai, a wild grass valued by the goblin clans for it's large edible seeds. Not only was the immediate starvation of the group prevented, but Esran also decided to settle down in the area, as it was obviously perfectly suited for growing Ko'mai, which he referred to as mountain grass. Eventually the governor of Lumiar and the Church of the Eye's missionary corps agreed to support Esran in his effort of establishing a farming community in the region, which he named Mountaingrass in honor of the plant that saved his life. His descendants continue to administrate the village to this day, and they even reclaimed the title of Count that Esran had lost back in Rhalgard.

Mountaingrass slowly grew over the years, becoming an important trading partner for Lumiar in the southwest and the remote mining outpost Claymarsh to the northeast. Live was simple, but good, until one day a large group of bandits stormed the village, killed the Tarlander family in their house and burnt it down. The people of Mountaingrass were shocked, seeing the corpses of Esran's descendants burning down with their home. Luckily, a relative of the Tarlander family soon arrived in the village in order to take on the heritage of the founder family, and the Townsguard of Lumiar intensified its actions against bandits to increase security in the area. A few years of relative peace later, a landslide occurred in the east, blockading the only road connecting the village to the neighboring mining outpost Claymarsh, and thus ending the ore transports from there through Mountaingrass, which subsequently lost a good part of it's importance in the region. Today, Mountaingrass is a peaceful but boring place, and yet the home of the player character Taron, before he takes on the call of adventure and makes his steps into a much larger world...